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The Iconic Game Turns 20 – The Plastic Guitar That Bridged the Gap Between Rock Fans

It has been 20 years since Guitar Hero debuted across the Atlantic, giving everyday gamers the opportunity to become a rock star. Figuratively speaking, but try convincing someone who's nailed Free Bird’s four-minute instrumental break before a packed crowd of friends.

Created by Harmonix, Guitar Hero provided users with a plastic guitar peripheral to follow coloured notes moving along the screen synchronized to a song. Every sequence mimicked particular chords, producing the feel of a genuine live show.

Harmonix previously experimented in the music genre before partnering with RedOctane, which was acquired by Activision in 2006. Collaboratively, they laid the foundations for an unlikely massively profitable franchise that had a remarkable impact on numerous musicians featured, showcasing decades-old groups to millions of younger players.

A former executive, ex-chief operating officer of Harmonix, remembers the initial budgetary hurdles in securing the songs – even though initial releases primarily featured rerecorded tracks.

“We reproduced every song since the cost prohibitive,” he explains. “Despite having the publishing rights alone, it was extremely difficult. We failed to secure bands like legendary groups – the publisher was operating on a shoestring budget, and we were pretty convinced the project would flop. However, when Guitar Hero became a hit, and record sales airtime were going up, everyone wanted to be in.”

He adds: “One of the amazing things was how many mothers and fathers got in touch expressing gratitude for introducing their children to the songs they loved. It evolved into an intergenerational phenomenon.”

Timeless Music Gains Younger Fans

Northern Irish group one featured act included their track in the 2008 release Guitar Hero World Tour. Lead musician Paul Mahon remembers how the series brought classic rock back into vogue: “Guitar Hero offered a larger, younger audience. Generally such music was seen as music that was past it, but then once it got included in the game young people discovered it, suddenly it was cool. This validated it, eliminating the outdated tag. It gave our catalog renewed popularity.”

At that time, the Answer’s first record remained not available in the US, so Guitar Hero was a key medium for exposure for the band as they went on a North American tour supporting the rock giants. “Their crew had on Never Too Late on the tour bus, and some of them recognized us from Guitar Hero,” Mahon says.

Rock’s Heavyweight Titles and Lasting Influence

Rock’s biggest acts quickly took advantage of the series’ popularity, including bands like Aerosmith, Metallica and Van Halen featuring in dedicated spin-off titles that focused on their music collections and associated stories, imagery and legendary status. For example, the Aerosmith edition, reportedly earned the band more money compared to their studio albums. It moved more than half a million units upon release, while sales of Aerosmith’s music saw an increase of up to 40% at a time when the music business faced decline.

Guitar Hero continues to inspire nimble-fingered fanaticism among its fans. Earlier this year, an online personality achieved a remarkable feat featuring the challenging track – a notoriously difficult power-metal song made popular by the game – using a fan-made version, a freeware game with almost identical gameplay and extensive personalization features. The song is challenging even in expert mode, let alone played at double speed and without missing every one of the thousands of cues. They stated it took nine months to accomplish.

“Guitar Hero is a fun, imaginary experience. If you play other games, it doesn't imply you should pick up actual weapons and enlist,” notes musician Herman Li.

The band had already completed a profitable run when Through the Fire and Flames was featured in the third game, but Li says it turned them into widely recognized. “I remember our distributors calling to tell me that we were selling albums like crazy,” he shares. “Popularity surged when we next toured, and we performed just before the headliners at the event.”

Indeed, DragonForce’s exposure from Guitar Hero was so immense that it has threatened to eclipsing all other accomplishments. Recently, the song was used in promotional material for a major film. “Previously I thought differently, but I’ve made peace with it,” Li says. “Should you just listen to one DragonForce song, that's fine – each person has their own musical journey and I’m glad we’ve been part in fans' experiences”.

Enduring Impact from the Iconic Controller

Top-tier marketing, be it for cars, clothes or games, goes further mere transactions – it evokes a longing. Did Guitar Hero tap into that? “That’s exactly what we were trying to create,” he confirms. “That thrill of being a music icon in the spotlight. From day one, the creators felt that there’s an instinctive human desire to make music, and their goal was to leverage innovation to enable everyone to participate”.

Most of Guitar Hero games were released over a mere five-year period between 2005 and 2010, featuring spin-offs like DJ Hero, including a turntable controller, and Band Hero. After that, corporate focus in plastic instruments waned, aside from a short-lived revival in 2015.

Games like the fan project and newer releases have kept the community active, and there’s expectations of something from the original publisher in development. A new studio has entered work on their first music game. The initial creators are participating in advisory roles. Is the world ready to embrace a new entry in the spirit of the classic?

“Our team believed those games might become like Madden allowing annual update every year,” Dornbrook says. “There’s so much fresh tracks that it could be perennially popular, thus I remain optimistic. There’s no reason why it can’t continue with new generations.”

About the author

Devon Gutierrez

Elara is a passionate interior designer with over a decade of experience, sharing creative insights to help you craft beautiful and functional homes.

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